Building Financial Confidence Through Tangible Learning

Enabling children to build financial literacy by pairing hands on learning with a companion app that connects physical money and value to digital transactions.

Collaborative project at the Korea Advanced Institute of Science and Technology (KAIST) working with Korean and other international design students.

Collaboration with NH Bank

2025 IF Design Award Winner

Duration

15 weeks

Team

Hoyeon Lee

Hyeonseok Lee

Sunwook Kim

Punn Lertjaturaphat

Responsibilities

UX/UI Design

User Research

Branding

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Opportunity

Financial habits form early, but Korean youth aren't being equipped to build good ones. High school students scored 46.8 out of 100 on the 2023 Youth Financial Literacy Survey, below the passing benchmark of 60.

Result

A physical piggy bank device paired with a companion app that immerses children in hands-on learning while strengthening their ability to connect physical currency with digital transactions.

01

App

A companion app that fosters thoughtful spending and saving by guiding children through setting goals, visualizing their money, and encouraging conversations between kids and parents.

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02

Piggy Bank

A connected piggy bank that grounds savings in something kids can touch and watch grow, further bridging digital transactions and physical currency.

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03

Discovery

Combination of desk research on habit formation, tangible learning, and financial trends with primary research through surveys and interviews with parents in South Korea to uncover key behaviors, needs, and attitudes around money habits and digital use.

77th out of 142

South Korea ranks in financial literacy

84%

high schoolers have their own bank account

90%

of transactions in South Korea are cashless

Money behaviors are largely set by age 7. By the time a teenager is swiping a card, the patterns are already in place. To make a meaningful difference, the focus had to shift earlier, to the moment before habits form instead of after.

With the rise of digital money and its adoption among younger users, there is an increasing need for guidance that builds lasting money management skills

50

50

Survey participants

4

4

Participants interviewed

~3.5

~3.5

Hours of interviews

Pain Points

Digital disconnect

Digital money feels invisible and infinite, making it hard for children to track balances or feel the value of what they spend.

Poor spending


Children struggle to tell wants from needs, and often develop poor spending habits when given money with no guidance

Saving neglect


Kids rarely build a habit of saving and don't see the purpose of long-term saving or how a savings account works

How Might We…

Design Goals

Bridge physical and digital money

Help children understand the value of digital money by making it visible and interactive.

Build healthy habits

Encourage thoughtful saving and spending by making financial decisions engaging, rewarding, and easy to practice over time.

Encourage conversation

Create opportunities for children and parents to discuss money together, supporting financial education through shared experiences and ongoing dialogue.

04

Exploration

Focused on interactive features that bridge physical and digital money, habit-forming experiences that make saving and spending engaging, and collaborative touchpoints that encourage conversations between children and parents.

05

Branding

The goal of branding was to feel playful and encouraging, helping children build confidence around money through hands-on play and visual feedback.

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App Features

Wallet

Filled with draggable bills and coins representing the amount the child currently has in their bank account.

Balance Information

Displayed on the card is the amount in the child’s account and how much of their daily limit is remaining to be used

Interaction with Bills and Coins

Bills and coins can be combined or split to represent different amounts, helping children see how smaller and larger values relate to one another.

Purchase history

Can easily find any recent transactions and has the ability to filter by week, month, and year.

Savings Goal

Set specific savings goals, then physically deposit money into a piggy bank as a way to practice financial restraint.

Parent's UI

Parents are able to easily track their child’s spending and send money.